Quiz time
Across
- 3. — a consequence that strengthens behavior
- 6. — reinforcing successive approximations
- 7. — psychologist behind the operant chamber
- 8. — a stimulus/consequence that encourages repetition (same concept as Across 1)
Down
- 1. — the chamber used to study operant conditioning (aka operant chamber)
- 2. — birds used in Skinner’s experiments
- 4. — the type of conditioning studied (operant conditioning)
- 5. — learning method using consequences (often phrased “operant conditioning”)