Operator
Across
- 3. The part of the Micro:bit that shows results.
- 4. A fun activity with different difficulty levels: Easy, Medium, and Hard.
- 6. A mathematical equation used to solve problems.
- 8. Symbols like +, -, *, and / used in programming and math.
- 9. A quiz game to test knowledge in the session.
Down
- 1. Instructions executed on the Micro:bit.
- 2. Solving math problems with steps and rules.
- 5. A small programmable device for coding.
- 7. The rule to determine the order of operations in math.