Operator

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Across
  1. 3. The part of the Micro:bit that shows results.
  2. 4. A fun activity with different difficulty levels: Easy, Medium, and Hard.
  3. 6. A mathematical equation used to solve problems.
  4. 8. Symbols like +, -, *, and / used in programming and math.
  5. 9. A quiz game to test knowledge in the session.
Down
  1. 1. Instructions executed on the Micro:bit.
  2. 2. Solving math problems with steps and rules.
  3. 5. A small programmable device for coding.
  4. 7. The rule to determine the order of operations in math.