Review Badge 2

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Across
  1. 2. Process of converting sound waves into digital code by dividing them into discrete segments.
  2. 4. Graphics format that uses points and lines instead of pixels; scalable without loss of quality.
  3. 7. Smallest unit of a digital image, made up of red, green, and blue lights.
  4. 11. Measurement of how much memory is used to display colors in images and videos.
  5. 14. Compression technique that doesn't lose any information; decompressed file is identical to the original.
  6. 16. Visual distortions in over-compressed videos.
  7. 18. Popular compressed audio file format that uses lossy compression.
  8. 20. Uncompressed audio file format created by Microsoft and IBM.
  9. 24. Measurement of the amount of audio data processed each second, measured in kilobits per second.
  10. 25. Tiny red, green, and blue lights in an RGB display used to create images.
  11. 27. Redundancy referring to pixels that stay the same from frame to frame in a video.
  12. 28. Measurement of the number of pixels in the width and height of an image or video frame.
  13. 29. Process of converting 3D models into 2D images on a computer.
  14. 31. Device that contributes to the creation and transmission of more files today.
  15. 33. Uncompressed audio file format created by Apple.
  16. 35. Early method of recording that physically represents images and sound waves.
  17. 36. Number system using ones and zeros.
Down
  1. 1. Number of samples taken each second during audio recording.
  2. 3. Single still image in a sequence that makes up a video.
  3. 5. Modern method of recording where sound and video are encoded as ones and zeros.
  4. 6. Sampling rate of 1,000 samples per second.
  5. 8. Most common lossy image file format.
  6. 9. Type of compression that slightly changes the original file and loses some data.
  7. 10. Feature in PNG files that facilitates different levels of transparency.
  8. 12. Frequencies above human hearing, often removed in audio compression.
  9. 13. Process of reducing file sizes by encoding data more efficiently.
  10. 15. Space where files are saved; limited and can be expensive.
  11. 17. Multiple still images that make up a video sequence.
  12. 19. Outline model of a 3D object using vertices and edges without surfaces.
  13. 21. Number of bits used to encode each sound sample.
  14. 22. Type of images stored by remembering the color of each individual pixel.
  15. 23. Method of creating realistic lighting effects by simulating the path of light.
  16. 26. Software that compresses and decompresses digital media files.
  17. 30. Visual glitches that may appear in over-compressed videos.
  18. 32. Common lossless image file format that supports transparency.
  19. 34. Standard file format for musical instrument digital interface; contains instructions, not actual audio.