Review Badge 2
Across
- 2. Process of converting sound waves into digital code by dividing them into discrete segments.
- 4. Graphics format that uses points and lines instead of pixels; scalable without loss of quality.
- 7. Smallest unit of a digital image, made up of red, green, and blue lights.
- 11. Measurement of how much memory is used to display colors in images and videos.
- 14. Compression technique that doesn't lose any information; decompressed file is identical to the original.
- 16. Visual distortions in over-compressed videos.
- 18. Popular compressed audio file format that uses lossy compression.
- 20. Uncompressed audio file format created by Microsoft and IBM.
- 24. Measurement of the amount of audio data processed each second, measured in kilobits per second.
- 25. Tiny red, green, and blue lights in an RGB display used to create images.
- 27. Redundancy referring to pixels that stay the same from frame to frame in a video.
- 28. Measurement of the number of pixels in the width and height of an image or video frame.
- 29. Process of converting 3D models into 2D images on a computer.
- 31. Device that contributes to the creation and transmission of more files today.
- 33. Uncompressed audio file format created by Apple.
- 35. Early method of recording that physically represents images and sound waves.
- 36. Number system using ones and zeros.
Down
- 1. Number of samples taken each second during audio recording.
- 3. Single still image in a sequence that makes up a video.
- 5. Modern method of recording where sound and video are encoded as ones and zeros.
- 6. Sampling rate of 1,000 samples per second.
- 8. Most common lossy image file format.
- 9. Type of compression that slightly changes the original file and loses some data.
- 10. Feature in PNG files that facilitates different levels of transparency.
- 12. Frequencies above human hearing, often removed in audio compression.
- 13. Process of reducing file sizes by encoding data more efficiently.
- 15. Space where files are saved; limited and can be expensive.
- 17. Multiple still images that make up a video sequence.
- 19. Outline model of a 3D object using vertices and edges without surfaces.
- 21. Number of bits used to encode each sound sample.
- 22. Type of images stored by remembering the color of each individual pixel.
- 23. Method of creating realistic lighting effects by simulating the path of light.
- 26. Software that compresses and decompresses digital media files.
- 30. Visual glitches that may appear in over-compressed videos.
- 32. Common lossless image file format that supports transparency.
- 34. Standard file format for musical instrument digital interface; contains instructions, not actual audio.