RME1 CRossword

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Across
  1. 3. (Application Programming Interface): A set of rules and protocols that allows different software applications to communicate with each other.
  2. 4. The written instructions, often in the form of a programming language, that a computer can understand and execute.
  3. 6. A structured collection of data that is stored and can be retrieved, updated, or manipulated using specific programming commands.
  4. 8. The process of identifying and fixing errors or bugs in a program's code to make it work correctly.
  5. 9. A self-contained block of code that performs a specific task. Functions are often used to break down a program into manageable and reusable pieces.
Down
  1. 1. A central location for storing and managing version-controlled source code using tools like Git.
  2. 2. A named storage location in a program's memory used to hold data that can be changed during the execution of the program.
  3. 5. A pre-established set of tools, libraries, and conventions that provides a structure for building software applications.
  4. 7. A step-by-step set of instructions for solving a particular problem or performing a specific task.