Robotics
Across
- 1. Application Program Interfaces (API) provide details or specifications on how the
- 3. depending on the programming language.
- 5. A form of program documentation written into the program to be read by
- 7. procedures and custom blocks, depending on the programming language.
- 8. a named group of programming instructions that may have parameters and
- 9. a data type used to represent numeric values holding fractional numbers
- 11. Casting - changing a variable from one type to another
- 13. a value that is stored that can be accessed or changed by the program
- 20. input variables of a procedure.
- 21. outcomes that are at or just beyond the extremes (minimum and maximum) of
- 24. values. Procedures are referred to by different names, such as method or
- 25. this block of code can be reused multiple times in the program. Also called
- 26. Statement A statement that performs a specific action depending
- 29. behave and can be used
- 30. an operator, or a procedure call that returns a value.
- 33. placeholder within a function for values that are passed into a function as
- 34. the Boolean condition evaluates to true or false
- 35. data.
- 36. Cases inputs used to test a program that demonstrate the different
- 37. a data type used to represent numeric values holding whole numbers
- 40. values of the parameters that are passed when a procedure is called.
Down
- 2. and do not affect how a program runs.
- 3. a block of code that performs some specific task that may or may not return a
- 4. a correct output for all inputs
- 6. A data type for variables and conditions that evaluates to either true or false
- 9. compiling or running.
- 10. Documentation A written description of the function of a code segment,
- 12. A portion of a programming statement that can consist of a value, a
- 14. error A mistake in a program#39;s source code that results in incorrect or unexpected
- 15. the event.
- 16. programs
- 17. problem A decision problem for which an algorithm can be written to
- 18. procedure, or program and how it was developed.
- 19. Errors in the flow or logic of a program that do not prevent the program from
- 22. one of the basic logic structures in programming, refers to a conditional
- 23. A software library contains existing procedures that may be used in creating
- 27. external environment
- 28. mistakes, sometimes limited to a single character and prevent the program
- 31. handler program code that is initiated by an event. That is, code written to
- 32. error An error in the source code of a program. Syntax errors are often small
- 38. an action on occurrence recognized by a program that is often originated from
- 39. a data type used to represent text that is often enclosed by quotation marks