Robotics Vocab
Across
- 3. model or example of a product, usually to test
- 6. value that can change depending on various information or conditions in the program.
- 10. Learning-a branch of artificial intelligence in which the machine can learn to mimic intelligent human behaviors.
- 13. in programming that evaluate true or false answers.
- 14. process of ordering (or finding the order in) a program.
- 16. set of rules or instructions for a system to follow; to create a list of instructions for a system to follow.
- 18. kind of robot designed to help in the aid of atomic level problems.
- 19. branch of technology dealing with the engineering, programming, and design of robots.
Down
- 1. process that is made to find the answer to calculations or other problems.
- 2. planned set of instructions for a mechanism to follow.
- 4. error in a computer or code.
- 5. of a machine; produced by a machine.
- 7. place in coding that causes a computer system or robot to react to a certain action
- 8. branch of science knowledge that primarily deals with the engineering of practical products.
- 9. task or routine a machine is programmed to perform.
- 11. find and remove a mistake in a code.
- 12. order something/someone goes through to achieve a certain result.
- 15. Intelligence-engineered intelligence found in a robot to help with one’s daily life.
- 17. device used to detect and respond to certain records or physical properties.