RU ITEC411 - Intellectual Property
Across
- 2. A digital storage and computing environment accessed via the internet, offering scalable resources and services.
- 4. Company that acquires and licenses patents for legal action, often criticized for hindering innovation.
- 5. a legal case, _____ v. Arriba Soft, dealing with copyright infringement and the display of thumbnail images in search engine results.
- 7. a legal case, _____ v. Google, involving trademark infringement and the use of a trademark as a search keyword.
- 9. Legal protection for a unique name, symbol, or design used to identify and distinguish goods or services.
- 11. A creation based on, inspired by, or derived from an existing work, which may require permission.
- 14. Content in electronic format, such as text, images, audio, and video, distributed and accessed through digital technology.
- 15. Non-volatile storage in computers and devices that contains data or programs, typically inaccessible for modification by users.
- 16. passed in 1790. Initially covered books, maps, and charts for 14 years. Later expanded to include photography, sound recordings, and movies. Unauthorized copy defined in 1909 as visually readable form.
- 17. Registering, trafficking, or using a domain name confusingly similar to a trademark with bad faith intent.
- 18. Confidential business information providing an economic advantage, protected by law and not publicly disclosed
- 19. A licensing system allowing creators to specify the permissions for their works, such as sharing, modifying, and commercial use.
Down
- 1. Works not protected by intellectual property rights, free for use by anyone for any purpose.
- 2. Approach ensuring open source software remains open by requiring derived works to follow the same terms.
- 3. Legal rights protecting creations of the mind, including patents, copyrights, trademarks, and trade secrets.
- 6. Violation of intellectual property rights, such as copyright or patent, without the owner's permission.
- 8. Technology restricting the use and distribution of digital content to prevent piracy.
- 10. Contract defining how software can be used, often requiring user acceptance.
- 12. Compensation paid to copyright holders for the use of their work, typically in music, books, and art.
- 13. Legal doctrine permitting limited use of copyrighted material without permission for purposes like criticism or education.