Sacalxot E
Across
- 4. - a section of software code or an algorithm in software programming.
- 6. -a technique of hiding unnecessary details from the user.
- 9. - an action or occurrence recognized by software, often originating asynchronously from the external environment, that may be handled by the software.
- 11. - a small section of a program that performs a specific task.
- 12. - computer storage.
Down
- 1. - a graphical control element that provides the user a simple way to trigger an event, like searching for a query at a search engine, or to interact with dialog boxes, like confirming an action.
- 2. - handles the design and construction of computer systems and components.
- 3. - a file system cataloging structure which contains references to other computer files, and possibly other directories.
- 5. - an identifiable part of a larger program or construction
- 7. -a set of instructions, data or programs used to operate computers and execute specific tasks
- 8. - the set of available colors from which an image can be made.
- 10. - a unit of functionality of a software system that satisfies a requirement, represents a design decision, and provides a potential configuration option