SAMR Model

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Across
  1. 2. What happens in the upper SAMR levels when learning is redesigned or reimagined.
  2. 6. The goal of Redefinition - to build something previously impossible.
  3. 7. Technology significantly redesigns the learning task.
  4. 8. Technology acts as a substitute but adds functional improvement.
Down
  1. 1. To convert a traditional classroom activity into a simple digital version.
  2. 3. Technology enables creation of tasks previously impossible without it.
  3. 4. Technology replaces a traditional tool with no functional change.
  4. 5. What learners do when technology opens new possibilities.