SAMR Model
Across
- 2. What happens in the upper SAMR levels when learning is redesigned or reimagined.
- 6. The goal of Redefinition - to build something previously impossible.
- 7. Technology significantly redesigns the learning task.
- 8. Technology acts as a substitute but adds functional improvement.
Down
- 1. To convert a traditional classroom activity into a simple digital version.
- 3. Technology enables creation of tasks previously impossible without it.
- 4. Technology replaces a traditional tool with no functional change.
- 5. What learners do when technology opens new possibilities.