Scratch 3

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Across
  1. 3. The area where the project is displayed
  2. 4. The programming commands
  3. 7. A place to store information
  4. 8. Finding and fixing errors in code
  5. 10. Blocks that change a sprite's appearance
  6. 13. The background of the Stage
  7. 16. Blocks for math and comparisons
  8. 17. A series of blocks that tell a sprite what to do
  9. 18. Different looks for a sprite
  10. 19. The programming language
Down
  1. 1. Blocks that control movement
  2. 2. Blocks that detect things (e.g., touching
  3. 5. Audio that a sprite can play
  4. 6. A completed Scratch program
  5. 9. X and Y positions
  6. 11. An object in a Scratch project
  7. 12. Repeating a set of instructions
  8. 14. A set of steps to solve a problem
  9. 15. Something that starts a script (e.g., clicking)