Scratch 3
Across
- 3. The area where the project is displayed
- 4. The programming commands
- 7. A place to store information
- 8. Finding and fixing errors in code
- 10. Blocks that change a sprite's appearance
- 13. The background of the Stage
- 16. Blocks for math and comparisons
- 17. A series of blocks that tell a sprite what to do
- 18. Different looks for a sprite
- 19. The programming language
Down
- 1. Blocks that control movement
- 2. Blocks that detect things (e.g., touching
- 5. Audio that a sprite can play
- 6. A completed Scratch program
- 9. X and Y positions
- 11. An object in a Scratch project
- 12. Repeating a set of instructions
- 14. A set of steps to solve a problem
- 15. Something that starts a script (e.g., clicking)