Smallbasic2
Across
- 3. A memory location within a computer program where values are stored
- 7. A fault in the logic or structure of the problem.
- 9. A programming language that sounds like a snake
- 11. Data that is entered into or received by a computer
- 12. Something that the program prints to the screen
- 13. A data type that is a sequence of characters ( letters, digits and symbols). Apiece of text.
Down
- 1. The programming language we are learning
- 2. A set of instructions that runs in order ( without selection or iteration)
- 4. The computer component that connects all the others together
- 5. The command to print to the screen
- 6. An ordered set of instructions for complete a task
- 8. The grammar and rules of the language
- 10. The piece of data held in a variable