Smart technology

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Across
  1. 2. learning an approach to education that combines online educational materials and opportunities for interaction online with traditional place-based classroom methods
  2. 3. is the protection of internet-connected systems such as hardware, software and data from cyberthreats.
  3. 5. - is the real-time use of information in the form of text, graphics, audio, and other virtual enhancements integrated with real-world objects
  4. 7. house a convenient home setup where appliances and devices can be automatically controlled remotely from anywhere with an internet connection using a mobile or other networked device.
  5. 9. short-range wireless technology that enables simple and secure communication between electronic devices.
Down
  1. 1. things the interconnection via the internet of computing devices embedded in everyday objects, enabling them to send and receive data.
  2. 4. a device that detects and responds to some type of input from the physical environment
  3. 5. a complete universal actuator with or without a motor (electromechanical or mechanical), controlled by a control device.
  4. 6. A learning system based on formalised teaching but with the help of electronic resources
  5. 8. a wireless networking technology that allows devices such as computers (laptops and desktops), mobile devices (smart phones and wearables), and other equipment (printers and video cameras) to interface with the Internet.