Software Development C5
Across
- 4. When you improve a design to make it more flexible and easier to maintain you are ......... the design.
- 5. You should always be ......... with your customer.
- 8. Striving for a ......... design can mean that you never actually cut any code.
- 10. When a task is finished it goes in the ......... column.
- 11. When a class does one job and it's the only class that does that job it is said to obey the ......... responsibility principle.
- 12. An unplanned task is going to happen in your current iteration once you have added it to your .........
Down
- 1. When all the tasks in a user story are finished, the user story is transferred to the ......... bin
- 2. ......... is the only constant in software development.
- 3. When a design helps you meet your deadlines, it is said to be a ..... ..... design.
- 6. If a user story is not quite finished at the end of an iteration, it is moved to the ......... bin on your project board.
- 7. Unplanned tasks are treated the ......... as unplanned tasks once they are on your board.
- 9. A good enough design helps you .........
- 11. Great developers .........
- 13. Your burn down rate should show ......... the work on your board, including any new unplanned tasks.
- 14. If you find you are cutting and pasting large blocks of your design and code then there's a good chance that you're breaking the ......... principle.