Software Engineer B
Across
- 2. The creation and maintenance of websites and web applications, involving the use of programming languages, frameworks, and tools specific to web-based environments.
- 6. The process of improving the speed, efficiency, and resource usage of a software application or system, aiming to enhance user experience and reduce response times.
- 9. The protection of computer systems, data, and information from unauthorized access, attacks, or damage, involving measures like encryption, authentication, and access control.
- 12. The process of installing, configuring, and making
- 13. The software that manages and controls the hardware and software resources of a computer or device, enabling other software applications to run and interact with the hardware.
- 14. The process of developing the server-side or behind-the-scenes components of a software application or system that handle data processing, storage, and communication with the front-end.
- 15. The process of verifying and validating a software application or system to ensure that it behaves as intended, identifying any defects or errors.
Down
- 1. The visual and interactive elements of a software application or system that users interact with to perform tasks, such as buttons, menus, and screens.
- 3. The process of creating and implementing the user interface and user experience of a software application or website, typically involving technologies like HTML, CSS, and JavaScript.
- 4. The process of designing, developing, and deploying software applications specifically for mobile devices, such as smartphones and tablets, utilizing platform-specific languages and frameworks.
- 5. The series of stages and activities involved in the creation, development, and maintenance of software, including requirements gathering, design, coding, testing, deployment, and maintenance.
- 7. The ability to work on both the front-end and back-end aspects of a software application, covering a wide range of technologies and skills.
- 8. The overall experience and satisfaction that a user has when interacting with a software application or system, focusing on factors like usability, efficiency, and satisfaction.
- 10. A set of rules and standards that govern the communication and exchange of data between devices in a network, ensuring proper formatting, sequencing, and error handling.
- 11. An iterative and flexible approach to software development that emphasizes collaboration, adaptability, and continuous improvement, allowing for incremental development and frequent feedback.