Software Engineer B

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Across
  1. 2. The creation and maintenance of websites and web applications, involving the use of programming languages, frameworks, and tools specific to web-based environments.
  2. 6. The process of improving the speed, efficiency, and resource usage of a software application or system, aiming to enhance user experience and reduce response times.
  3. 9. The protection of computer systems, data, and information from unauthorized access, attacks, or damage, involving measures like encryption, authentication, and access control.
  4. 12. The process of installing, configuring, and making
  5. 13. The software that manages and controls the hardware and software resources of a computer or device, enabling other software applications to run and interact with the hardware.
  6. 14. The process of developing the server-side or behind-the-scenes components of a software application or system that handle data processing, storage, and communication with the front-end.
  7. 15. The process of verifying and validating a software application or system to ensure that it behaves as intended, identifying any defects or errors.
Down
  1. 1. The visual and interactive elements of a software application or system that users interact with to perform tasks, such as buttons, menus, and screens.
  2. 3. The process of creating and implementing the user interface and user experience of a software application or website, typically involving technologies like HTML, CSS, and JavaScript.
  3. 4. The process of designing, developing, and deploying software applications specifically for mobile devices, such as smartphones and tablets, utilizing platform-specific languages and frameworks.
  4. 5. The series of stages and activities involved in the creation, development, and maintenance of software, including requirements gathering, design, coding, testing, deployment, and maintenance.
  5. 7. The ability to work on both the front-end and back-end aspects of a software application, covering a wide range of technologies and skills.
  6. 8. The overall experience and satisfaction that a user has when interacting with a software application or system, focusing on factors like usability, efficiency, and satisfaction.
  7. 10. A set of rules and standards that govern the communication and exchange of data between devices in a network, ensuring proper formatting, sequencing, and error handling.
  8. 11. An iterative and flexible approach to software development that emphasizes collaboration, adaptability, and continuous improvement, allowing for incremental development and frequent feedback.