SOFTWARE ENGINEERING PRELIM

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Across
  1. 2. Data structures that enable the programs to adequately manipulate information.
  2. 5. Provides an indication of how data are transformed as they move through the system and depicts the functions (and sub functions) that transform the data flow.
  3. 6. Is the specification of the number of occurrence of one [object] that can be related to the number of occurrences of another [object].
  4. 7. A repository that contains descriptions of all objects consumed or produced by the software.
  5. 8. A quantitative measure of the degree to which a system, component or process possesses a given attribute.
  6. 9. It provide automated or semi-automated support for the process and the methods.
  7. 12. Is a representation of almost any composite information that must be understood by software.
  8. 13. It refers to a broad range of measurements for computer software.
Down
  1. 1. Provide the technical “how to’s” for building software.
  2. 2. Indicates how the system behaves as a consequence of external events.
  3. 3. Shows how an information system is organized in a hierarchy of components, called modules.
  4. 4. Data objects are connected to one another in a variety of different ways.
  5. 10. The glue that holds the technology layers together and enables rational and timely development of computer software.
  6. 11. It provides a quantitative indication of the extent, amount, dimension, capacity, or size of some attribute of a product or process.