SOFTWARE ENGINEERING PRELIM
Across
- 2. Data structures that enable the programs to adequately manipulate information.
- 5. Provides an indication of how data are transformed as they move through the system and depicts the functions (and sub functions) that transform the data flow.
- 6. Is the specification of the number of occurrence of one [object] that can be related to the number of occurrences of another [object].
- 7. A repository that contains descriptions of all objects consumed or produced by the software.
- 8. A quantitative measure of the degree to which a system, component or process possesses a given attribute.
- 9. It provide automated or semi-automated support for the process and the methods.
- 12. Is a representation of almost any composite information that must be understood by software.
- 13. It refers to a broad range of measurements for computer software.
Down
- 1. Provide the technical “how to’s” for building software.
- 2. Indicates how the system behaves as a consequence of external events.
- 3. Shows how an information system is organized in a hierarchy of components, called modules.
- 4. Data objects are connected to one another in a variety of different ways.
- 10. The glue that holds the technology layers together and enables rational and timely development of computer software.
- 11. It provides a quantitative indication of the extent, amount, dimension, capacity, or size of some attribute of a product or process.