Space Wearables

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Across
  1. 4. person employed to look after technical equipment or do practical work in a laboratory.
  2. 5. the branch of science concerned with the chemical and physicochemical processes and substances that occur within living organisms.
  3. 9. any goal-oriented activity requiring, benefiting from, or creating computing machinery.
  4. 10. the use of dedicated websites and applications to interact with other users, or to find people with similar interests to oneself.
Down
  1. 1. the use of technology that stimulates the senses of touch and motion, especially to reproduce in remote operation or computer simulation the sensations that would be felt by a user interacting directly with physical objects.
  2. 2. the return to the input of a part of the output of a machine, system, or process (as for producing changes in an electronic circuit that improve performance or in an automatic control device that provide self-corrective action)
  3. 3. subfield of robotics dealing with constructing robots from highly compliant materials, similar to those found in living organisms.
  4. 6. a measurable substance in an organism whose presence is indicative of some phenomenon such as disease, infection, or environmental exposure.
  5. 7. the action or process of making a physical object from a three-dimensional digital model, typically by laying down many thin layers of a material in succession.
  6. 8. a device which detects or measures a physical property and records, indicates, or otherwise responds to it.