Spells 2
Across
- 5. Allows the caster to transfer an infection from Target A to Target B.
- 6. The caster reads the spell then leaks a bodily fluid onto a surface, the caster can then see and hear anything happening near the spilled fluid.
- 7. A utility spell that creates an orb of flaming light that follows the crawler around.
- 13. Makes a minion run really fast.
- 16. A magical spell that restores the health of a crawler's party members.
- 17. A powerful spell that allows the caster to throw a slow-moving orb of explosive, temporary fire at a target.
- 18. The Target cannot cast spells.
- 19. Causes an opponent to forget a spell.
- 20. Isn't that a kid's show? Offered as a prize at the Butcher's Masquerade Ball.
- 22. Brings an ink drawing to life.
- 23. A catastrophic, nine-part assault associated with Scolopendra.
- 24. An expensive war spell that generates a powerful ice storm.
- 25. A spell that makes poisons deadlier.
Down
- 1. Instantly removes target from the blessing of their deity and all associated buffs and effects.
- 2. A telekinesis spell that knocks out mobs. Mobs wake up after taking damage, but any damage dealt to them in the next 30 seconds will be enhanced.
- 3. A protective spell that blocks a percentage of magical attack damage and makes the caster temporarily immune to mind control effects.
- 4. A powerful military charm used primarily during the Faction Wars to force unaffiliated crawlers, NPCs, and even deities to fight for a specific army.
- 8. A defensive spell that Donut receives from the Tserendolgor Box.
- 9. One of the spells gained from choosing the NecroBard class.
- 10. Allows the caster to instantly carve a cylindrical volume out of a surface of their choosing.
- 11. An escape spell that sends the group back to a random location they have been within the last hour.
- 12. A utility spell that creates two clockwork copies of a crawler's pet or minion.
- 14. Donut's first aura ability, automatically healing anyone within range of her.
- 15. A rare protection spell that creates a stationary, temporary sphere around the caster's position at time of casting.
- 21. Slows or negates fall damage during a fall.
- 24. Costs 50 hunter hands to buy at the Butcher's Masquerade Ball.