Sphero - Lesson 5

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Across
  1. 2. – A trigger that starts a specific action in your program, like “when program starts.”
  2. 4. – A block in the programming interface that plays a sound effect when triggered.
  3. 8. – A grid of lights on the Sphero BOLT used to display patterns, animations, or text.
  4. 9. – A visual coding unit that represents a command in block-based programming.
  5. 10. – A block of code that repeats the same instructions multiple times.
Down
  1. 1. – Any interaction from the user that affects the program (like a tap or button).
  2. 3. – A set of steps, in order, to solve a problem or complete a task.
  3. 5. – A specific instruction that tells the robot to do something (like move forward or change colour).
  4. 6. – The specific order in which commands are run.
  5. 7. – A tool that lets you test your code on a virtual Sphero.