SPHERO LINGO

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Across
  1. 5. The speed at which the Sphero moves.
  2. 7. The final goal in the maze.
  3. 9. your program to see if it works correctly.
  4. 10. the Sphero turns, measured in degrees.
  5. 11. The direction the Sphero is facing.
  6. 15. A command that changes what happens based on a certain thing
  7. 17. When the robot moves forward or backward.
  8. 19. Writing instructions that tell a robot what to do.
Down
  1. 1. Finding and fixing mistakes in your code.
  2. 2. A command that makes the Sphero turn.
  3. 3. The starting point of the maze.
  4. 4. A measurement of how far something moves.
  5. 6. A command that waits before doing the next action.
  6. 8. LOOP Code that runs over and over forever unless stopped.
  7. 12. A step-by-step set of instructions for solving a problem.
  8. 13. The path the Sphero follows through the maze.
  9. 14. A series of connected paths forming a puzzle.
  10. 16. A block that makes code repeat.
  11. 17. Information sent from the Sphero back to the programmer.
  12. 18. A mistake in a program.