STEAM

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Across
  1. 3. A fancy word for tools.
  2. 5. Developmentally _____________________ practice.
  3. 8. Comparing, sorting, measuring, counting, patterning.
  4. 9. STEAM experiences are __________ directed.
  5. 10. STEAM is an _____________ approach to learning.
Down
  1. 1. These should be open-ended during STEAM experiences.
  2. 2. Using creativity and imagination to communicate.
  3. 4. Problem-solving, often using trial and error.
  4. 6. Using open-ended questions to nurture a sense of wonder.
  5. 7. A child should observe an ______________ reaction.