Super Smash Bros
Across
- 2. A move that sends your opponent straight down that you CANT cancel the knockback of
- 3. Term used in smash and other platfighters synonymous with a player's life (ex. 3 stocks = 3 lives)
- 6. The most recent game in the series, released in 2018 on the Nintendo Switch
- 8. Term used to describe the 'swordfighter' archetype
- 10. The subtitle of the second game in the series, released in 2001 on the Gamecube
- 11. A rule in some events that disallows players to return to a stage they previously won on
- 12. A state of inactionability before and after using a move
- 13. Used to recover faster after hitting the ground while in tumble
Down
- 1. A window of time where you can cancel the lag of an aerial by landing at the end of the animation
- 2. A move that sends your opponent horizontally
- 4. When an attack's hitbox is noticeably distant from the character's hurtbox
- 5. Airdodging into the ground to slide around while being fully actionable
- 7. A move that sends straight down with knockback you CAN cancel (melee/brawl exclusive)
- 8. Term often used to describe the strongest hitbox of a move
- 9. When neither you nor your opponent has positional/frame advantage