Swift Playgrounds

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Across
  1. 4. A value that does not change
  2. 6. A space of code that performs a specific task
  3. 8. Information passed into a function
  4. 10. A true or false value
Down
  1. 1. A decision-making process in code
  2. 2. A container for storing data
  3. 3. A sequence of characters
  4. 5. A block of code that repeats
  5. 7. A symbol that tells the program to perform a task
  6. 9. A collection of data stored in an ordered list