T-LVL3 ICT
Across
- 2. something that cannot change within a program.
- 6. pattern to store data so it can be used efficiently
- 8. coordinated attack where a website is flooded with trafic.
- 9. cheap computers with slow processors and low amounts of memory, connected to a powerful server.
- 13. Breaking down a complicated problem into smaller modules
- 15. a variable accessible throughout all parts of a program.
- 16. Horizontal bar chart showing start/end times, duration, people alocated.
Down
- 1. Built into a computer for different types of trafic
- 3. Testing that does not require human input.
- 4. a device that produces movement in a mechanism
- 5. Network used to connect computers/devices used by one person
- 7. A diagram that shows what an algorithm does
- 10. table: contains all the variables of a program
- 11. Sequence of instructions repeated over and over again until the condition is met
- 12. Multiple storage disks that are configured to act as a single drive for storage.
- 13. Used to detect errors
- 14. finding the actual problem to permanently fix the issue.