TEACHING MACHINES
Across
- 4. / extend over so as to cover partly
- 6. / an outstanding part of an event or period of time
- 8. – electronic grid, having its own "brain" with databases for large/scale tasks and calculations
- 11. / of or relating to the ability to interpret or become aware of something through the senses
- 13. / get or bring (something) back; regain possession of
- 14. / (of an animal) feeding on other animals
- 16. / an incident or event
- 17. – do something productive with high returns
- 18. / requiring no physical or mental exertion
Down
- 1. / a particular mode in which something exists or is experienced or expressed
- 2. / a layer at the back of the eyeball containing cells that are sensitive to light and that trigger nerve impulses that pass via the optic nerve to the brain, where a visual image is formed
- 3. / worth the time, money, or effort spent; of value or importance
- 5. – become aware or conscious of (something); come to realize or understand
- 7. / a particular order in which related events, movements, or things follow each other
- 9. networks / a computer system modeled on the human brain and nervous system
- 10. / an attempt to achieve a goal
- 11. / the ability to see, hear, or become aware of something through the senses
- 12. / follow (someone or something) in order to catch or attack them
- 15. / a person who embodies in the flesh a deity, spirit, or abstract quality
- 17. – move out of or away from something and come into view