team 17
Across
- 5. collection of characters
- 6. flow of data
- 8. a path of execution in program
- 9. biscuit packet is example of this data structures
- 10. colour of data structures
- 11. collection of css styles
- 15. a way to declare function without identifier
- 16. stores data permanently
- 18. runs same code multiple times
- 20. to create and manage data bases
- 21. uses partition function
Down
- 1. pictorial representation of a program
- 2. used to represent any real world object
- 3. it is an abstract class to create key value pairs
- 4. gives limited access to its derived class
- 7. used to create puzzles
- 12. allocates memory blocks wise
- 13. smallest memory in computer
- 14. hiding the process
- 17. a request for information
- 19. keyword for invoke the own class