Techno2
Across
- 3. Computing - The use of quantum-mechanical phenomena such as superposition and entanglement to perform computation.
- 4. - A software application that runs automated tasks.
- 9. Reality - The use of computer technology to create a simulated environment.
- 10. Language Processing - The ability of a computer program to understand human language as it is spoken.
- 12. - The branch of technology that deals with the design, construction, operation, and application of robots.
- 15. Intelligence - The simulation of human intelligence by machines.
- 16. Vehicles - Vehicles that are capable of sensing their environment and moving safely with little or no human input.
- 18. Mining - The practice of examining large databases to generate new information.
- 19. Learning - A subset of AI that involves the development of algorithms that allow computers to learn from and make predictions based on data.
- 20. - The fifth generation of mobile network technology.
- 22. Network - A computer system modeled on the human brain and nervous system.
- 23. Analytics - The use of statistics and modeling techniques to predict future outcomes based on historical data.
- 25. Science - An interdisciplinary field that uses scientific methods, processes, and algorithms to extract knowledge from data.
- 26. Vision - A field of AI that trains computers to interpret and understand the visual world.
- 27. Reality - Technology that overlays digital information on the real world.
- 29. Home - A home equipped with lighting, heating, and electronic devices that can be controlled remotely by smartphone or computer.
Down
- 1. - A system of recording information in a way that makes it difficult to change or hack.
- 2. Technology - Technology that uses AI and machine learning to provide advanced services.
- 5. - A network security system that monitors and controls incoming and outgoing network traffic.
- 6. - The use of technology to perform tasks without human intervention.
- 7. - Measures taken to protect a computer or computer system against unauthorized access or attack.
- 8. - The process of converting information or data into a code to prevent unauthorized access.
- 11. Technology - Electronic devices that are worn on the body as accessories or implants.
- 13. Computing - The delivery of computing services over the internet.
- 14. Data - Extremely large data sets that may be analyzed computationally.
- 17. Computing - A distributed computing paradigm that brings computation and data storage closer to the location where it is needed.
- 21. of Things (IoT) - A network of physical objects embedded with sensors and software.
- 24. Address - A unique string of numbers separated by periods that identifies each computer using the Internet Protocol to communicate over a network.
- 26. - A computer program designed to simulate conversation with human users.
- 28. Learning - A subset of machine learning involving neural networks with many layers.