TECHNOLOGY
Across
- 4. General-programming language.
- 5. The structure, form, or appearance especially of a persons physical beauty.
- 7. A sidebar
- 9. Graphic control element, simple way to trigger an event.
- 10. program inside a large program that can be reused.
- 11. Objects on which data can be stored.
- 12. any information or data sent to a computer for proccessing.
Down
- 1. way of naming or storing a value in a computer program.
- 2. Source code which is grouped together.
- 3. of computer software or a system.
- 6. finding and resolving defect that prevent correct
- 8. The process of removing.