Technology
Across
- 2. descriptions aim to introduce young learners to various technologies without using the technology names directly.
- 5. Controller A handheld device used for playing video games, controlling characters, and having fun.
- 6. An electronic device that lets you play games, do homework, and explore the internet.
- 9. Audio devices that go over your ears, letting you listen to music and shows without bothering others.
- 11. A tool that amplifies your voice, used for singing, talking to friends, or recording sound.
- 12. Control A small device that lets you change TV channels, control toys, and make things happen from a distance.
- 14. Game Console A gaming machine that connects to your TV, letting you play fun video games with friends.
Down
- 1. A gadget that tells you where you are and helps you find your way when traveling.
- 2. A screen that shows your favorite shows, movies, and cartoons, bringing entertainment to your living room.
- 3. Watch A wristwatch with features like telling time, setting alarms, and maybe playing games.
- 4. A small, powerful device that fits in your pocket, used for making calls, taking pictures, and more.
- 7. A portable touch-screen device for playing games, reading books, and doing schoolwork.
- 8. A tool for capturing memories and moments, taking pictures of friends, family, and exciting adventures.
- 10. A machine that can move and do tasks, sometimes with a mind of its own, like a friendly helper.
- 13. Reader A device for reading digital books, making it easy to carry a library in your hand.
- 14. Headset Virtual reality glasses that take you to different worlds and make video games more exciting.