TECHNOLOGY
Across
- 3. - Software designed to harm computers.
- 5. Computing - Internet-based computing services.
- 6. Computing - Advanced computing using quantum bits.
- 9. Reality (VR) - Simulated experiences that can mimic or differ from the real world.
- 10. Learning - Systems that learn from data.
- 11. - Device that directs internet traffic.
- 12. Source - Software with source code available to all.
- 13. - A set of rules for data communication.
Down
- 1. - A security system for protecting networks.
- 2. Mining - Discovering patterns in large data sets.
- 4. - A computer that provides data to other computers.
- 5. - Temporary storage for frequently accessed data.
- 7. Interface (UI) - The means through which users interact with a computer.
- 8. - A step-by-step procedure for solving a problem.