technology

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Across
  1. 1. Printing: The process of creating a physical object from a three-dimensional digital model by laying down successive layers of material.
  2. 5. Biological measurements used to uniquely identify individuals, such as fingerprints, iris patterns, or voice recognition.
  3. 6. A set of rules or instructions designed to solve a specific problem or accomplish a task.
  4. 8. Computing: Computing technology that uses principles of quantum mechanics to perform operations on data.
  5. 10. The interdisciplinary branch of engineering and science that involves the design, construction, operation, and use of robots.
  6. 11. (Application Programming Interface): A set of protocols and tools for building software applications, allowing them to communicate with other software applications.
  7. 15. Manipulating matter on an atomic and molecular scale, typically involving structures sized between 1 to 100 nanometers.
  8. 17. Reality: Technology that overlays computer-generated information onto the real world, often viewed through a device like a smartphone.
  9. 18. of Things (IoT): The network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, and connectivity.
  10. 19. Digital or virtual currencies that use cryptography for security and operate independently of a central bank.
  11. 20. A decentralized and distributed digital ledger that records transactions across multiple computers.
Down
  1. 2. Unmanned aerial vehicles (UAVs) that are controlled remotely or autonomously.
  2. 3. Measures taken to protect computer systems and networks from unauthorized access or attacks.
  3. 4. Data: Extremely large data sets that may be analyzed computationally to reveal patterns, trends, and associations.
  4. 7. Reality: A computer-generated environment that simulates physical presence in a real or imagined world.
  5. 9. Learning: A subset of artificial intelligence that allows systems to learn and improve from experience without being explicitly programmed.
  6. 12. Design: Designing web pages that adapt to the size of the user's viewport, ensuring optimal viewing experience across devices.
  7. 13. The process of converting information or data into a code to prevent unauthorized access.
  8. 14. Computing: The practice of using a network of remote servers hosted on the Internet to store, manage, and process data, rather than a local server or personal computer.
  9. 16. Intelligence: The simulation of human intelligence in machines that are programmed to think and learn like humans.