technology
Across
- 1. Printing: The process of creating a physical object from a three-dimensional digital model by laying down successive layers of material.
- 5. Biological measurements used to uniquely identify individuals, such as fingerprints, iris patterns, or voice recognition.
- 6. A set of rules or instructions designed to solve a specific problem or accomplish a task.
- 8. Computing: Computing technology that uses principles of quantum mechanics to perform operations on data.
- 10. The interdisciplinary branch of engineering and science that involves the design, construction, operation, and use of robots.
- 11. (Application Programming Interface): A set of protocols and tools for building software applications, allowing them to communicate with other software applications.
- 15. Manipulating matter on an atomic and molecular scale, typically involving structures sized between 1 to 100 nanometers.
- 17. Reality: Technology that overlays computer-generated information onto the real world, often viewed through a device like a smartphone.
- 18. of Things (IoT): The network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, and connectivity.
- 19. Digital or virtual currencies that use cryptography for security and operate independently of a central bank.
- 20. A decentralized and distributed digital ledger that records transactions across multiple computers.
Down
- 2. Unmanned aerial vehicles (UAVs) that are controlled remotely or autonomously.
- 3. Measures taken to protect computer systems and networks from unauthorized access or attacks.
- 4. Data: Extremely large data sets that may be analyzed computationally to reveal patterns, trends, and associations.
- 7. Reality: A computer-generated environment that simulates physical presence in a real or imagined world.
- 9. Learning: A subset of artificial intelligence that allows systems to learn and improve from experience without being explicitly programmed.
- 12. Design: Designing web pages that adapt to the size of the user's viewport, ensuring optimal viewing experience across devices.
- 13. The process of converting information or data into a code to prevent unauthorized access.
- 14. Computing: The practice of using a network of remote servers hosted on the Internet to store, manage, and process data, rather than a local server or personal computer.
- 16. Intelligence: The simulation of human intelligence in machines that are programmed to think and learn like humans.