technology
Across
- 1. - Biological measurements or physical characteristics that can be used to identify individuals, such as fingerprints, iris patterns, or facial recognition.
- 3. - A decentralized and distributed digital ledger used to record transactions across many computers in a secure way.
- 7. Intelligence (AI) - The simulation of human intelligence in machines that are programmed to think and learn like humans.
- 8. Security - Measures to protect the integrity and usability of a network and data within the network.
- 10. - Measures taken to protect computer systems and networks from unauthorized access or attacks.
- 11. Computing - The delivery of computing services (like servers, storage, databases) over the internet ("the cloud") to offer faster innovation, flexible resources, and economies of scale.
- 12. - The interdisciplinary field of engineering and science that involves the design, construction, operation, and use of robots.
- 13. - Unmanned aerial vehicles (UAVs) that can be remotely controlled or fly autonomously using software-controlled flight plans.
- 14. Learning - A subset of AI that allows systems to learn and improve from experience without being explicitly programmed.
- 18. Vision - Technology that enables machines to visually perceive the world, interpret images, and make decisions based on visual data.
- 20. - Technology and science that deals with the manipulation of matter on an atomic, molecular, and supramolecular scale.
Down
- 2. of Things (IoT) - The network of physical devices, vehicles, home appliances, and other items embedded with electronics, software, sensors, and connectivity that enables them to connect and exchange data.
- 4. Reality (AR) - An enhanced version of reality where live direct or indirect views of physical real-world environments are augmented with computer-generated sensory input such as sound, video, graphics, or GPS data.
- 5. Mining - The process of analyzing large datasets to discover patterns, trends, and relationships.
- 6. - The process of converting data into a code to prevent unauthorized access.
- 9. Communication - Transfer of information between two or more points without using an electrical conductor as a medium.
- 15. - A set of rules or instructions designed to solve a problem or perform a task.
- 16. Reality (VR) - A computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way.
- 17. Computing - A type of computing that uses quantum-mechanical phenomena, such as superposition and entanglement, to perform operations on data.
- 19. Data - Extremely large datasets that may be analyzed computationally to reveal patterns, trends, and associations, especially relating to human behavior and interactions.