Technology
Across
- 4. - The capacity of a network to transmit data.
- 5. - Software designed to harm computers.
- 6. Interface (UI) - The means by which a user interacts with a computer.
- 8. Computing - Internet-based computing services.
- 12. - A sequence of steps for solving a problem.
- 13. - Temporary storage for frequently accessed data.
- 14. - Approximately one billion bytes of data.
- 15. of Things (IoT) - A network of interconnected devices.
- 17. - The delay before the transfer of data begins.
- 18. - A security system that protects networks.
Down
- 1. - A computer that provides data to other computers.
- 2. Computing - Advanced computing using quantum bits.
- 3. Reality (VR) - Simulated experiences that can mimic or differ from the real world.
- 5. Learning - Systems that learn from data.
- 7. - A device that directs internet traffic.
- 8. - The art of encoding and decoding information.
- 9. Source - Software with publicly accessible source code.
- 10. Mining - The process of discovering patterns in large datasets.
- 11. - A set of rules for data communication.
- 16. - Approximately one trillion bytes of data.