Technology
Across
- 1. - A collection of computers and devices connected to share resources and information.
- 5. Design - A web design approach that ensures websites function well on various devices and screen sizes.
- 6. Reality - A simulated environment created by computer technology, immersing users in a 3D space.
- 8. - A small mechanical or electronic device designed for a particular purpose or function.
- 9. - An unmanned aerial vehicle (UAV) used for various purposes, including photography and delivery.
- 11. - An organized collection of data that can be easily accessed, managed, and updated.
- 12. - A mobile device that combines cellular capabilities with computer features, including internet access.
- 15. - The measurement and statistical analysis of people's unique physical and behavioral characteristics for identification.
- 17. - The design and use of robots for various applications, often involving automation and programming.
- 19. - The point of interaction between a user and a computer system, including hardware and software.
- 20. - The physical components of a computer or device, such as the CPU, memory, and peripherals.
- 22. - A decentralized digital ledger used to record transactions across many computers securely.
- 25. - The remote diagnosis and treatment of patients using telecommunications technology.
- 27. Experience (UX) - The overall experience a person has when interacting with a product or service, especially in technology.
- 28. - Programs and applications that run on computers and devices, enabling them to perform specific tasks.
- 30. - The real-time transmission of audio or video content over the internet without downloading.
Down
- 2. - The process of converting data into a coded format to prevent unauthorized access.
- 3. Intelligence - The simulation of human intelligence in machines programmed to think and learn.
- 4. - A software application designed to perform a specific function on a computer or mobile device.
- 7. - A set of rules or steps used to solve a problem or perform a task, especially in computing.
- 10. Printing - The process of creating three-dimensional objects from a digital file through additive manufacturing.
- 13. Neural Network - A computational model inspired by the human brain that is used in machine learning and AI.
- 14. Data - Extremely large data sets that can be analyzed to reveal patterns, trends, and associations.
- 16. of Things (IoT) - A network of interconnected devices that can collect and exchange data over the internet.
- 18. Technology - Electronic devices worn on the body that track health, fitness, or provide notifications.
- 21. Reality - A technology that overlays digital information onto the real world, enhancing the user’s perception.
- 23. Computing - The delivery of computing services over the internet, allowing for storage and processing on remote servers.
- 24. - Working remotely from a location outside the traditional office, often using technology to stay connected.
- 26. - The practice of protecting systems, networks, and programs from digital attacks and unauthorized access.
- 29. - The manipulation of matter on an atomic or molecular scale, often used in materials science and medicine.