Technology in Materials Development
Across
- 3. This type of software application includes Word-processors (e.g., Microsoft Word).
- 5. It was launched in 1992 and it offers huge potential in language learning and teaching.
- 7. A device that has the potential to offer something different and better than traditional teaching.
- 10. It is intend to develop learner autonomy or intend for already autonomous learners.
- 11. It is a term tending to make use of several types of media including text, images, sound, video, and animations.
- 12. It is an essential element of many current interactive software learning programs.
- 15. It has led to a larger part of the changes, particularly through social networking, to enhance creativity and collaboration.
- 17. It is used widely and includes the use of Web concordances and other Web-based CALL activities.
- 18. This type of task is developed from software for computer-mediated communication such as e-mail and is based on interactions between the learner and the computer such as concordance.
- 19. It is used widely and includes the use of Web concordances and other Web-based CALL activities.
Down
- 1. It was one of the applications which took advantage of the theoretical hypertext and hypermedia capabilities of computers.
- 2. Seeks to integrate different skills and technology more fully into the process of language learning. In fact, students learn to use various technological tools as an ongoing language learning process and use.
- 4. Stresses that computer-based activities should focus more on using forms than the forms themselves, teaching grammar implicitly, allowing and encouraging students to generate original utterances, and using target language predominantly or exclusively.
- 6. It can easily create learning situations of great authenticity through audio and video input providing real-life situations as realistically as televisions but with more interaction.
- 8. They presented a stimulus, and learners had to provide a response.
- 9. This one type out of the several hundred CALL programs with an immense range of their types on the market or currently being designed.
- 13. This a problem in CALL materials design and it refers on how to work with computer based learning materials, particularly with constructivist learning materials which present learning materials in a wide range.
- 14. Its development should not focus exclusively on printed materials, but should include electronic media which have moved into the mainstream of communication, particularly at the end of the twentieth century.
- 16. It is perhaps the most plausible one and would attract most agreement.