The Adventure Beyond Limits

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Across
  1. 2. The device the meerkat uses to help it walk
  2. 5. What the friends give the meerkat to help it join the fun
  3. 7. The animal who asks the meerkat to go on an adventure
  4. 9. What the friends do to reach the top of the hill
  5. 10. The event that happens at the end of the adventure
Down
  1. 1. The animal that invites the meerkat to play soccer
  2. 3. The feeling everyone has when the adventure is complete
  3. 4. The animal who convinces the meerkat to join the adventure
  4. 6. The animal that initially didn't want to join the activities
  5. 8. The place where the friends go on their adventure