The Adventure Beyond Limits
Across
- 2. The device the meerkat uses to help it walk
- 5. What the friends give the meerkat to help it join the fun
- 7. The animal who asks the meerkat to go on an adventure
- 9. What the friends do to reach the top of the hill
- 10. The event that happens at the end of the adventure
Down
- 1. The animal that invites the meerkat to play soccer
- 3. The feeling everyone has when the adventure is complete
- 4. The animal who convinces the meerkat to join the adventure
- 6. The animal that initially didn't want to join the activities
- 8. The place where the friends go on their adventure