The Design Process
Across
- 2. Someone who uses an object, including software and hardware
- 3. Is the repetition of a process in order to generate a sequence of outcomes
- 4. An action or occurrence recognized by software. Can be user-generated like a mouse click, or system-generated like running out of memory
- 6. An individual functional element of a software item; the ability to do something new, work across multiple platforms, or perform more efficiently
- 8. How easy, efficient, and satisfying it is to use a human-made object or device
- 9. The visual elements of a program through which a user controls or communicates with the application. Often abbreviated UI
- 10. A code that is executed to deal with an event when the event occurs
- 11. The person who actually uses a particular product
- 12. Part of a program that does not work correctly
Down
- 1. To critically evaluate in a detailed and constructive manner
- 5. In design, paying attention to a user's feelings and needs when designing a product.
- 6. Is information about reactions to a product, a person's performance of a task, etc. which is used as a basis for improvement
- 7. A first or early model of a product that allows you to test assumptions before developing a final version.
- 8. An iterative design process in which designers focus on the users and their needs in each phase of the design process