The Heroes Journey
Across
- 2. A sudden insight or discovery that changes the hero’s understanding.
- 7. A magical or mystical force that helps the hero.
- 8. A series of tests, tasks, or challenges that the hero must undergo.
- 9. The hero’s acceptance of the challenge to leave the ordinary world.
- 11. The hero’s main helper or guide during their journey.
- 14. The hero’s emotional or spiritual transformation during the journey.
- 15. The final stage, when the hero returns home with newfound wisdom or power.
- 16. A character or force that opposes the hero and creates conflict.
- 17. The stage where the hero is reborn or transformed, often symbolically.
- 19. A test or challenge the hero must face, often involving danger.
- 22. The knowledge or boon the hero brings back to their ordinary world.
Down
- 1. The object or goal the hero seeks during their adventure.
- 3. A helper or magical object that aids the hero during the journey.
- 4. The place where the hero begins their journey, often safe and familiar.
- 5. The point where the hero leaves the familiar world and enters the unknown.
- 6. The initial part of the journey, where the hero leaves their ordinary world.
- 10. The dangerous part of the hero’s journey, often a descent into darkness.
- 12. When the hero has achieved balance between their old life and their new skills or wisdom.
- 13. A reward or gift the hero receives after completing their adventure.
- 18. Something that tries to lead the hero away from their path or quest.
- 20. The greatest obstacle or crisis the hero faces, also called the "abyss."
- 21. The stage where the hero confronts and overcomes their greatest fear or foe.