The World of Technology

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Across
  1. 6. Transfer of data from a remote system to a local device.
  2. 8. Security system that monitors and controls incoming and outgoing network traffic.
  3. 9. Protection of systems and data from digital attacks and unauthorized access.
  4. 11. Identification method based on unique physical characteristics.
  5. 12. Process of identifying and correcting errors in code.
  6. 13. Organized collection of structured information stored electronically.
  7. 15. Set of rules governing data transmission between devices.
  8. 17. Powerful computer that provides resources or services to other devices.
  9. 21. Electronic machine that processes data according to programmed instructions.
  10. 23. Decentralized ledger that records transactions across many computers.
  11. 25. Malicious software designed to damage or disrupt systems.
  12. 27. Programs and digital instructions that control operations of electronic devices.
  13. 30. Program that translates high-level instructions into machine language.
  14. 33. Continuous transmission of audio or video content over a network.
  15. 35. Remote servers used for storing and processing information via the internet.
  16. 40. Maximum data transfer capacity of a network connection.
  17. 41. Orbiting device used for communication and data transmission.
  18. 43. Engineering at an extremely small molecular scale.
  19. 44. Portable multifunctional device combining communication and computing features.
  20. 46. Digital representation of a user in virtual environments.
  21. 47. Main circuit board that connects internal components.
  22. 48. Device that detects changes in the environment.
  23. 49. Science of securing information through complex mathematical techniques.
Down
  1. 1. Physical components of electronic equipment that can be touched.
  2. 2. Step-by-step procedure designed to solve a problem or perform a task.
  3. 3. Term describing technology that imitates human intelligence.
  4. 4. Transfer of data from a local device to a remote system.
  5. 5. Method of converting information into coded form to prevent unauthorized access.
  6. 7. Point of interaction between a user and a system.
  7. 10. Self-replicating malicious program that spreads between devices.
  8. 14. Wireless technology for short-range communication between devices.
  9. 15. Add-on component that extends software functionality.
  10. 16. Central unit that executes instructions in a computer.
  11. 18. Field focused on design and operation of programmable machines.
  12. 19. Pre-built structure that supports development of applications.
  13. 20. Digital environment where applications or services operate.
  14. 22. Display that detects and responds to finger contact.
  15. 24. Ability of a system to learn, reason, and make decisions.
  16. 26. Device that stores electrical energy for portable use.
  17. 28. Digital imitation of real-world processes or systems.
  18. 29. Describing something simulated by digital systems rather than physically existing.
  19. 31. Application used to access and navigate websites.
  20. 32. Wireless networking technology allowing devices to connect without cables.
  21. 34. Use of technology to perform tasks without human involvement.
  22. 36. Field of computing based on principles of subatomic physics.
  23. 37. Connected system of devices that share resources and information.
  24. 38. Shared immersive digital space combining virtual worlds and social interaction.
  25. 39. Permanent software programmed into hardware components.
  26. 42. Global system of interconnected networks enabling communication and information exchange.
  27. 45. State of existing physically or being simulated in immersive digital environments.