Tinkercad Codeblocks

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Across
  1. 5. Combines multiple shapes into one object.
  2. 6. A block that makes a new shape appear.
  3. 8. A number that shows where a shape is placed on the X, Y, or Z axis.
  4. 11. A block that changes the size of a shape.
  5. 12. A block that changes where a shape is located.
  6. 13. Front and back direction.
  7. 17. A number or setting used in a block (example: height = 10).
  8. 19. Lines up shapes evenly.
  9. 21. A block-based coding tool in Tinkercad that creates 3D shapes using code blocks.
  10. 22. A button you click to make the code create the 3D model.
Down
  1. 1. An online program where you design 3D objects and use blocks to code.
  2. 2. A piece of code you drag and snap together to tell the computer what to do.
  3. 3. Makes a copy of a shape.
  4. 4. A block that turns a shape.
  5. 7. The final 3D object created by the code.
  6. 9. A block that tells the code to do something over and over again.
  7. 10. The area where you drag blocks and build your code.
  8. 11. A 3D object such as a box, cylinder, or sphere.
  9. 14. Up and down direction.
  10. 15. A name that stores a value, like a number or size.
  11. 16. Left and right direction.
  12. 18. Separates grouped shapes back into individual parts.
  13. 20. A block that changes the color of a shape.