Tinkercad Codeblocks
Across
- 5. Combines multiple shapes into one object.
- 6. A block that makes a new shape appear.
- 8. A number that shows where a shape is placed on the X, Y, or Z axis.
- 11. A block that changes the size of a shape.
- 12. A block that changes where a shape is located.
- 13. Front and back direction.
- 17. A number or setting used in a block (example: height = 10).
- 19. Lines up shapes evenly.
- 21. A block-based coding tool in Tinkercad that creates 3D shapes using code blocks.
- 22. A button you click to make the code create the 3D model.
Down
- 1. An online program where you design 3D objects and use blocks to code.
- 2. A piece of code you drag and snap together to tell the computer what to do.
- 3. Makes a copy of a shape.
- 4. A block that turns a shape.
- 7. The final 3D object created by the code.
- 9. A block that tells the code to do something over and over again.
- 10. The area where you drag blocks and build your code.
- 11. A 3D object such as a box, cylinder, or sphere.
- 14. Up and down direction.
- 15. A name that stores a value, like a number or size.
- 16. Left and right direction.
- 18. Separates grouped shapes back into individual parts.
- 20. A block that changes the color of a shape.