Topic 5 - Innovation and design (pt2)
Across
- 6. A product or type of technology that challenges existing companies to ignore or embrace technical change.
- 7. An influential individual who can take an invention to market, often by financing the development, production and diffusion of a product into the marketplace.
- 9. The second fastest category to adopt an innovation.
- 10. The process of discovering a principle. A technical advance in a particular field often resulting in a novel product.
- 11. Over time, products wear out and break down. If parts are no longer available, the product can no longer work in the way it originally did. Also, if a service vital to its functioning is no longer available, it can become obsolete.
Down
- 1. The business of putting an invention in the marketplace and making it a success.
- 2. The first individuals to adopt an innovation. They are willing to take risks.
- 3. These include personal motivation to express creativity/for personal interest, scientific or technical curiosity, constructive discontent, desire to make money, desire to help others.
- 4. A legal term for intangible property such as "creations of the mind" such as inventions and designs that are used in a commercial setting. Intellectual property is protected by law.
- 5. The first product of its type to be released on the market.
- 8. The third fastest group to adopt an innovation, tends to take more time to consider adopting new innovations and is inclined to draw from feedback from early adopters before taking the risk of purchasing new products/systems.