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Across
  1. 1. is the part of a computer and its software that people can see, hear, touch, talk (two words)
  2. 3. It is how a person communicates his or her needs or desires to the computer
  3. 6. how many design commandments are used to eliminate the pitfalls
  4. 10. storage is the buffer where the automatic processing of information collected from our senses takes place
  5. 13. Repeated and excessive stimulation can fatigue the sensory storage mechanism, making it less attentive and unable to distinguish what is important
  6. 15. it is the process of encoding in long-term memory information that is contained in short-term memory
  7. 16. It is an interface in which different text commands are written and then these commands are executed by the operating system (abbreviated form)
  8. 18. command is used to retract an action
  9. 19. a model flows is unidirectional and does not incorporate a scope of the iteration
  10. 20. the method is one that places an intermediary between the developer and the user for the determination of requirements
  11. 21. It is a subset of a field of study called human-computer interaction (HCI)-in abbreviated form
  12. 22. windows, icons, menus, and pointers
  13. 25. is a cognitive process that allows people to understand information that is difficult to perceive because it is either too voluminous or too abstract
  14. 26. a vision senses anything in the area surrounding the location we are looking at
  15. 27. a company introduced ALTUS and STAR systems
Down
  1. 2. law says "The time to acquire a target is a function of the distance to and size of the target"
  2. 4. is the ability to see, hear or become aware of something through the senses
  3. 5. is the capability to be used by humans easily and effectively
  4. 7. a model is user’s perceived image of a product, based on previous experience
  5. 8. It is how the computer conveys the results of its computations and requirements to the user
  6. 9. are actions that manipulate objects
  7. 11. it is a vision is used to focus directly on something
  8. 12. it is the capacity of the eye to resolve details (two words)
  9. 14. a model is the general conceptual framework
  10. 16. is an object in which other objects exist
  11. 17. It is an objective measure of usability - allows variation in tasks or environment beyond that specified initially
  12. 23. company introduced the Macintosh
  13. 24. It is the study, planning, and design of how people and computers work together so that a person’s needs are satisfied in the most effective way,(in abbreviated form)