Understand the use of common design approaches (2)
Across
- 3. displays only the relevant attributes of objects and hides the unnecessary details
- 4. is what actually runs in the computer
- 6. is the procedure in which one class inherits the attributes and methods of another class
- 8. a OOP design pattern
- 9. object orientated programming
- 10. is an extensible program-code-template for creating objects
Down
- 1. allows you to implement multiple methods within the same class that use the same name, you can access objects of different types through the same interface
- 2. a OOP design pattern
- 5. where a class is created that contains variables and functions
- 7. a OOP design pattern