Unit 1 BJC Vocab
Across
- 2. is a sequence of steps that are usually performed by a computer.
- 5. is an ordered sequence of items.
- 7. is to give a name to something in a program.
- 10. is the input value, such as 6 for a hexagonal pinwheel. The input value is given each time the block is run; it can be a different value each time.
- 12. picture that can be "worn" by a sprite.
- 15. is a either a constant value (such as "4" or "winter") or a call to a reporter block including its inputs
- 16. can be a number, a string, a sprite, a costume, a script, a list—anything
- 17. an image is how much you can see what's behind it.
- 20. The process of testing, finding problems, and fixing them
Down
- 1. to make a bigger string by connecting two or more smaller strings.
- 3. is information that can let others figure out who you are and possibly get more information
- 4. is like an actor on the stage who knows how to do many different things, such as walk around the stage and speak the lines of the play.
- 6. is a sequence of characters (letters, digits, punctuation, etc.)
- 8. is a sequence of connected instructions that carry out a purposeful action
- 9. is a named sequence of instructions that may take inputs and may report a value.
- 11. a repeating program structure as looping, repetition
- 13. have a jigsaw puzzle shape. They tell the computer to do something without reporting a value.
- 14. When a program keeps running forever
- 18. have an oval shape. They report a value.
- 19. The input name is set in the block definition. It never changes.