Unit 1- Intro to Comp Sci
Across
- 3. this is a chip inside the computer and it's how the computer transforms information
- 5. long-term memory even when the computer is turned off.
- 7. understand and identify your audience's problems or needs
- 9. of a computer program: A set of instructions that a computer can follow.
- 11. A text-based programming language that uses letters, numbers, and symbols. It's one of the most popular programming languages in the world
- 15. detailed outline or rough draft of a program. natural language and code.
- 17. bit a handheld microcomputer with many inputs and outputs
- 18. how a computer takes in information from the world (keyboard, mouse, touchscreen)
- 19. a self contained set of instructions for performing a specific task within a computer program.
Down
- 1. construct rough drafts or sketches of your ideas
- 2. A programming language found in editors—such as Microsoft MakeCode and Scratch—that uses different colored and shaped blocks that connect in a specific order to allow beginners to learn concepts without having to worry about syntax.
- 4. shows what your program will look like running on a micro:bit
- 6. brainstorm several possible creative solutions
- 8. learning more about your target audience
- 10. random access memory
- 12. a set of (often repeated) steps used to solve a problem
- 13. how the computer remembers things
- 14. A framework for identifying problems, designing solutions, testing and refining
- 16. how a computer displays or communicates information