Unit 1 Vocabulary - Lessons 1-11
Across
- 2. used to call a method in a class
- 6. an action that an object can perform
- 7. consists of a name and parameter list
- 10. a mistake in the code that does not follow a programming language's syntax
- 12. the class that contains the main method and from where the program starts running
- 13. an approach to creating and using models of physical or imagined objects
- 15. a collection of programming commands
- 17. the rules for how a programmer must write code for a computer to understand
- 20. the process of examining code and providing feedback to improve the quality and functionality of the program
- 21. written descriptions of the purpose and functionality of code
- 22. defines an order for when steps in a process are completed
- 24. a named set of instructions to perform a task
- 27. to call the constructor to create an object
- 28. an operation which saves the latest changes of the code and represents a snapshot of a project
- 30. defines the type of value to receive when a method or constructor is called
- 31. a characteristic of an object
Down
- 1. a class that can be extended to create subclasses
- 3. the value returned before a method completes its execution and exits
- 4. an instance of a class
- 5. a block of code that has the same name as the class and tells the computer how to create a new object
- 8. a class that extends a superclass and inherits its attributes and behaviors
- 9. to exit a method and go back to the point in the program that called it with the requested value or information
- 11. a finite set of instructions that accomplish a task
- 14. an object-oriented programming principle where a subclass inherits the attributes and behaviors of a superclass
- 16. consists of the class keyword and the name of the class
- 18. specifies that a method should not have a return value
- 19. a set of guidelines and best practices for formatting program code
- 20. a programmer-defined blueprint from which objects are created
- 23. a text note to explain or annotate the code and is ignored when the program is run
- 25. a sequence of characters enclosed in quotation marks
- 26. a person who designs, develops, and tests software for home, school, and business use
- 29. the specific value provided when a method or constructor is called