Unit 2 "Algorithms" CrossWord Puzzle
Across
- 4. construct rough drafts or sketches of your ideas
- 6. understand and identify your audience’s problems or needs (what qualities of a pet are important for your partner)
- 8. How the computer remembers things. There are two types of memory:
- 10. Part of a program that runs when a specific event happens (it “handles” the event). In MakeCode, an event handler block looks like a square with a gap in the middle and usually starts with the word “on.”
- 12. by learning more about your target audience (your partner)
- 13. A set of (often repeated) steps used to solve a problem. The set of steps for doing long division of number is an algorithm.
- 15. is how a computer displays or communicates information. For example: monitor/screen, headphones/speakers, printer.
- 16. test your prototype solutions, and refine until you come
Down
- 1. A detailed outline or rough draft of a program. Pseudocode is a mix of natural language and code.
- 2. is a chip inside the computer, and it’s how the computer processes and transforms information.
- 3. A self-contained set of instructions for performing a specific task within a computer program. Most objects have multiple functions associated with them.
- 5. Something that happens outside a program (like a screen tap or mouse click) that the program can respond to.
- 7. is the computer’s long-term memory, where it can store information even when power is turned off.
- 9. brainstorm several possible creative solutions (ideas for different pets)
- 11. The computer’s short-term memory, things that are stored here will disappear when the computer is turned off.
- 14. This is how a computer takes in information from the world. For example: keyboard, mouse, touchscreen, camera, microphone, game controller, scanner.