Unit 2 KIM CHART
Across
- 5. a unique, novel, and useful device, method, composition, or process
- 6. the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors
- 9. the application of scientific knowledge for practical purposes, especially in industry.
- 11. the use of technology, software, and machinery to perform tasks with minimal human intervention, aiming to increase efficiency, precision, and productivity while reducing manual labor and costs
- 13. Blockchain technology is a decentralized, distributed, and immutable digital ledger that records transactions across a network of computers
- 14. a person who purchases goods and services for personal use
- 16. a government authority or license conferring a right or title for a set period, especially the sole right to exclude others from making, using, or selling an invention.
Down
- 1. a person who organizes and operates a business or businesses, taking on greater than normal financial risks in order to do so
- 2. the state or quality of producing something, especially crops.
- 3. the exclusive legal right, given to an originator or an assignee to print, publish, perform, film, or record literary, artistic, or musical material, and to authorize others to do the same.
- 4. the application of computer systems able to perform tasks or produce output normally requiring human intelligence, especially by applying machine learning techniques to large collections of data
- 7. the application of scientific knowledge for practical purposes, especially in industry.
- 8. the process of translating creative ideas, methods, or products into practical, value-adding solutions
- 10. the responsible, ethical, and safe use of technology, social media, and the internet
- 12. interactive, internet-based digital platforms and applications that facilitate the creation, sharing, and exchange of information, ideas, and content
- 15. a recognizable sign, design, phrase, word, or symbol that identifies products