Unit 2--Part 2: Hardware

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Across
  1. 1. Memory that cannot be changed.
  2. 3. Memory that can be changed.
  3. 5. Where data are kept by the computer so the info can be viewed, played, or used.
  4. 6. Industry standard for communication between devices and the computer.
  5. 10. Has processing power that can handle complex jobs beyond the scope of other computer systems.
  6. 13. Data provided to the user.
  7. 14. Type of storage that saves data as tiny pits in foil on a plastic disc and reading data with a laser.
  8. 15. Similar to RAM, but has an integrated circuit to store data as involatile memory than volatile memory.
  9. 17. Process of extracting audio from a CD, DVD, or video file.
  10. 19. Image-input device that can be mounted on top of a monitor or built into a laptop.
Down
  1. 2. Software that manages all of the devices, as well as locates and provides instructions to the CPU.
  2. 4. Software that can be used with image scanners to digitize text so the computer understands it as text characters.
  3. 7. Stores data and responds when requested by other computers in the network.
  4. 8. Transformation of input data and acting on those data.
  5. 9. Point of interface between the motherboard and external devices.
  6. 10. Pen-like pointer, but without ink.
  7. 11. Attached device that is not critical to computer operation.
  8. 12. Device that allows the user to control the movement of the cursor.
  9. 16. Means by which the user enters data and receives feedback.
  10. 18. Device that transforms computer information into physical form.