Unit 2 Tools of the Trade
Across
- 2. a specific part of an editor that contains smaller elements like tabs and panels
- 3. the physical equipment of a computer, such as the motherboard
- 4. the default camera that is looked through to see objects in the 3D Viewport
- 10. to rotate the viewport camera around a fixed point in space
- 11. data that your computer creates after a program is run
- 14. software that communicates with hardware allowing programs to run
- 16. a 2D view of a scene
Down
- 1. an input device that works a bit like pen and paper
- 5. to move the viewport camera left and right
- 6. moving the viewport camera closer into or farther away from your scene
- 7. enter data
- 8. mouse and keyboard shortcuts
- 9. the place where the axes meet
- 12. changing a 3D object, often by moving, rotating, and scaling it
- 13. programs and other internal operating information of a computer
- 15. to rotate the viewport camera around its local Z axis