Unit 2 Tools of the Trade

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Across
  1. 2. a specific part of an editor that contains smaller elements like tabs and panels
  2. 3. the physical equipment of a computer, such as the motherboard
  3. 4. the default camera that is looked through to see objects in the 3D Viewport
  4. 10. to rotate the viewport camera around a fixed point in space
  5. 11. data that your computer creates after a program is run
  6. 14. software that communicates with hardware allowing programs to run
  7. 16. a 2D view of a scene
Down
  1. 1. an input device that works a bit like pen and paper
  2. 5. to move the viewport camera left and right
  3. 6. moving the viewport camera closer into or farther away from your scene
  4. 7. enter data
  5. 8. mouse and keyboard shortcuts
  6. 9. the place where the axes meet
  7. 12. changing a 3D object, often by moving, rotating, and scaling it
  8. 13. programs and other internal operating information of a computer
  9. 15. to rotate the viewport camera around its local Z axis