Unit 3 part 2

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Across
  1. 2. The process of evaluating a program by running it under controlled conditions to find errors
  2. 3. A programming feature that helps developers understand and document their code, but is ignored by the computer
  3. 6. programming The type of programming where commands run in order, one after another
  4. 7. specification A document that describes the requirements for how a program will work or how users will interact with it
  5. 8. and reflecting The stage in the development process where teams are MOST likely to interview potential users
  6. 10. The type of data that a program produces, such as displaying text or playing a sound
Down
  1. 1. programming The type of programming where some commands run in response to user interactions or events
  2. 4. interface The visual and interactive part of a program that users see and interact with
  3. 5. The process of identifying and fixing errors in a program
  4. 9. The type of data that a program receives from a user, such as typing or clicking